Likewise, the principal characters in this series of
adventures are equally compelling. They
are basically a crew of university students all studying at Theed’s Royal House
of Learning. We meet again the Jedi Padawan Rann I-Kanu, the solider Garak, the
scoundrel Arani Korden, and the Wookiee scout named Rorworr (The four main
characters from the Smugglers of Naboo adventure). Also entering Star Wars history again are Sia-Lan
Wezz, also a Padawan, Deel Surool, Toba the Gungan scout, and Dane (a new character
I have yet to come across I think), one of Amidala’s handmaidens in
training. Both Rann I-Kanu and Sia-Lan
Wezz have been sent by their respective Masters Lo-Jad and Ali-Vor for further
study and training.
Anyway, the Invasion of Theed Adventure Game ran through 5 quests,
and interestingly, the last exploit did not culminate with the Queen’s arrival
to capture the Viceroy – those events were contained in adventure 4. I found the last adventure the most fun and
interesting, mostly because it wasn’t a part of the regular narrative of The Phantom Menace. In the last adventure the heroes are to
either capture or drive off a dark renegade by the name of Savor Kibbs who is
hiding in the wilds of Naboo. Kibb’s is
described as:
“…[a former Padawan] rejected by
the Jedi Council but nevertheless possesses a powerful link to the Force…with a
few dark side powers to call upon and a reconfigured destroyer droid in his
arsenal” (24).
The three scenarios in adventure 5 running up to the
encounter with Kibbs are deadly, and if playing through this entire adventure game
and getting to the fifth quest I wouldn’t be surprised if some heroes do not
make it. The mostly deadly aspect of
adventure 5 was scene 2 (even more deadly than the illusionary encounter with
Darth Maul), where the heroes had to traverse over some quicksand. First, to avoid the quicksand the heroes must
make a saving throw of 15 (which is very difficult), and if they fall into the quicksand,
their chances of escape grow increasingly difficult:
“Anyone in the quicksand must
make a Will saving throw each round to avoid panic and keep from
struggling. The difficultly is 10 the
first round, and it increases by 1 each round thereafter (11, then 12, then 13,
and so on)” (27).
If they make it out of the quicksand alive, they move on to
my favorite part of the entire adventure: the encounter in the Dark Grove. In this encounter, the heroes must battle a
mutated tangler equipped with shooting thorns and choking vines. The reason I enjoyed this scene is because it
reminds me a lot of the episode in The Fellowship of the Ring, where Frodo and
crew are rescued by Tom Bombadil in the Old Forest. Though the heroes in this adventure must save
themselves, I find it interesting that such a forest exists on Naboo; the
forest which brings to mind the “dangerous and mysterious forest” motif often
found in literature, the forest that represents a place of emotional crisis and
character development. Once
the heroes come out of this encounter, they may feel perhaps that nothing can
stop them.The Invasion of Theed Adventure Game was somewhat fun to read, but probably more entertaining and interesting if one were to play through it. As with all the RPG sources I cover in this blog, if you have personally played this game, please, leave your story here in the comments below and tell me how it went. I'm genuinely interested in hearing people's stories that have actually played through one of the RPG scenarios I’ve covered.
For my next post I’m going to take a quick look at John Whitman’s The Phantom Menace, a small but surprisingly remarkable book, and then I’m going to look at two additional sources not cited in my post Handling 32 BBY: End Game, a new short story about Darth Maul found in the reprint of The Phantom Menace novel, and the short story Reputation, which takes place shortly after the invasion of Naboo. Until then my friends, may the Force be with you.
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