Wednesday, February 27, 2013

32 BBY: The Phantom Menace video game (PS1)


The Phantom Menace video game left me in a moral dilemma.  I didn’t complete the game on my own merits, and I’ve decided that I’m no longer going to playing the video games for the project; rather, I’m simply going watching other people’s walkthroughs on YouTube.  The benefits of watching walkthroughs are obvious (here comes my rationalization):  it’ll save me much time, money, and frustration.  For example, the time and trouble it took for me to get my hands on an N64 for The Battle for Naboo game was a little too much.  Moreover, for this game I had to dish out 50 bucks for a PS2 (plus 10 bucks to get the PS1 disc on EBay) which was ultimately neither fun nor enjoyable to play.
The Phantom Menace video game was mostly terrible, and in response to its terribleness I doubly cheated my way through it, and my “completion” of this game feels empty.  Yes, I’ve “walked through it”, but I don’t feel victorious.  Ultimately, I don’t like that I cheated my way through it.  After cheating I wish I hadn’t.  I wish I had finished the game on my own merits in order to feel the sense of accomplishment that comes with finishing a video game.  I’m at the same time glad that I “finished” the game so I can move on to the next source (yet another video game), but sad that the game beat me.

Like I said, my cheating was two-fold.  Firstly, I cheated by using an actual cheat code.  The Escape from Theed level was so terribly difficult I broke down and looked for a way out.  I kept dying at the end of the level, where the tank guards the gates.  I came across IGN’s list of cheats and promptly entered in the invincibility code by highlighting the Options at the main menu, then pressing: Triangle, Circle, Left, L1, R2, Square, Circle, Left. When the tone confirmed correct entry, I held L1 + Select + Triangle.  Voila!  I was invincible, and oddly, felt like an actual Jedi when facing off against the battle droids in the subsequent levels.
Secondly, my other method of cheating was watching some Australian fellas play through the game (the PC version) on YouTube.  I became so confused with who I had to trade what with in the Mos Espa level, I broke down and watched a Phantom Menace walkthrough.  After watching the Mos Espa level I didn’t stop, and continued viewing right to end.  Needless to say, I don’t feel the need to complete the game now.

The reason I’m bothered by this can be summed up in one word – authenticity. 
The purpose of this project is to ‘authentically’ engage with all Star Wars material pertaining to the historical events of its universe, and in my opinion, a YouTube walkthrough is not an “authentic” engagement with the source.  It’s like reading the Coles notes of a book – it’s just not the same. 

So here I am, decidedly sure that I’m just going to watch walkthroughs of the video games for the SWCP on YouTube from here on in, yet unable to fully accept that I’ve sundered the original intent of this project (because I have). 
Ultimately, I think it’s a feeling I’ll get over.  Basically there is not enough incentive for me to make the claim “I’ve played all the Star Wars video games” considering all the time, money, and frustration it will take for me to actually play my way through them.  The books, RPG sources, short stories, audio dramas, movies, shows, and any other bits of media I’ve forgot to mention are all sources I can handle.  This experience has taught me that I am unable to properly engage with the video games.  Also, with the new baby my wife and I now outnumbered, and what little personal time I did have to devote to this project needs to be allocated to my home life.  I know there will be a bitter-sweet moment in my future when my children will start to ignore me.  On the one hand, this will allow me to pursue my hobbies once again, but on the other hand, in the eyes of my children I’ll  be transformed  from that super-fun guy who chases, tickles and plays action-figures into that uncool guy with all the rules who doesn’t know what he’s talking about.

As it is, when I complete the Star Wars Chronology Project, I think I might start an offshoot blog and do my own video game walk throughs on YouTube.  That’ll be in about ten years (at the pace I’m going), so my children should be sufficiently independent enough to pick up and focus on their own hobbies allowing me to focus on mine.
Like I said above, the game was mostly terrible to play.  I had fun at the start playing Obi-Wan and fighting my way off the Trade Federation ship.  There was a neat cut-scene at the end of this level where Obi-Wan emergences from the water on the surface of Naboo.  It’s a scene not found in the film, and I thought there would be more of these throughout the game, but there wasn’t.  The only other original cut scene in the game was towards the end, where Qui-Gon, Obi-Wan, Amidala, and Anakin are about to infiltrate the Royal palace.

My most enjoyable moment in the game occurred while I was paying the Mos Espa level (ironically).  As Qui-Gon, if you bump in to one of the ruffians, he shouts at you “Hey!  Watch yourself!  I have the death sentence on 5 systems!” or something like that.  As I was playing, my wife asked how Yosemite Sam got on Tatooine.  I was like, ‘what?’, and she said ‘bump into that guy again’, and we both laughed.    
So, I’m a little sad to say that I’ll no longer be playing my way through the games.  They’re just too much.

For my next post I’ll be watching a walkthrough of the Obi-Wan video game (any recommendations of a particular walkthrough that I should watch?).  Until then my friends, may the Force be with you.

Monday, February 4, 2013

32 BBY: Reputation


I’m a Cad Bane fanboy.  Ever since he first appeared in Hostage Crisis from the first season of The Clone Wars I’ve been totally taken with his awesomeness.  He is, by far, the coolest bounty hunter in all of Star Wars.  
Like all well drawn villains, we miss his presence when he is not on screen.  Cad Bane’s hat, pistols, and Peter Lorre inspired Hungarian-tinged Old West infused accent (as voiced by Cory Burton) all add to the "quintessentially cold, cruel and calculating" aspects of his character.  The Angel-Eyes of the Star Wars universe, Cad Bane is not a Duros to be trifled with. 

Before I give my thoughts on Reputation, a short story written by Ari Marmell, I want to share with you one of my favorite Cad Bane moments. In Hunt for Ziro, from season 3 of The Clone Wars, when Obi-Wan declares that Bane is under arrest, the hunter counters the Jedi’s intentions with his own:

“Well now that you mention it, the Separatists are paying a million credits a head for a Jedi”.
It’s a line filled with such bravado I can’t help but root for the lone gun-slinger facing off against the two Jedi Masters.  Though he ultimately falls short of collecting his bounty, he gives the two Jedi all they can handle.

In Reputation we meet Cad Bane many years before his emergence as the pre-eminent bounty hunter of his day, which brings me to my first point regarding this piece. I think there is a little confusion on the dating of this story, as Wookieepedia has it listed at circa 24 BBY, which I think is mistaken.  I’m listing it at 32 BBY because of the following:

“War’s coming.  Most people don’t like to think about it, didn’t want to admit it.  They pretended the Trade Federation’s recent embargoes were flukes; ignored the growing whispers of separation and secession from the Outer Rim systems; placed and almost religious faith in the new chancellor’s ability to reunite a fractious senate” (69).
I think a dating of 32 BBY is fairly obvious – we’re dealing with Bane’s past as the events of The Phantom Menace are unfolding.  What is more, in this story no one has heard of Cad Bane.  24 BBY doesn’t fit if we’re dealing with “recent embargoes” by the Trade Federation, and calling Palpatine a “new chancellor” 8 years after his election seems nonsensical as well.

As it is, as the name of this short story indicates, Bane is a new hunter trying to establish his reputation.  In this particular story he does so by taking a job  protecting a Bothan crime boss from a Jedi gone rouge, but as the hunter quickly learns, his target is no Jedi at all.
Hired by Akris Ur’etu, the crime boss in question, Bane was tasked with protecting the syndicate leader from a “Jedi” that picked a fight with his operation.  As it turns out, the nameless “Jedi” is simply another mercenary hired by the Hutts to shut down Ur’etu’s dealings.  While watching the mercenary take down Ur’etu and his men, Bane was able to see through the man’s disguise, and realized that the “Jedi” was just another dog of war in in disguise touting a bag of neat tricks.  The story ends with Bane decimating the imposter Jedi, and allowing him to live so that he may give Bane the secrets of his equipment.

What Reputation is, really, is the origin story of how Cad Bane came about his own bag of neat tricks.  Watching and learning from the Jedi imposter, Bane exchanged the man’s life for information on how to obtain his equipment.  It is from this interaction that Bane, presumably, gets his rocket boots, his wrist cable, and possibly the gas emitter the Jedi used to “force choke” people.
In regards to the writer of this piece; I’ve never heard of Ari Marmell before, but his prose was enjoyable and he did well sketching out the character of Cad Bane.  He seemed to have Bane’s speech patterns down pat.  At least, when I read Bane’s words I could hear his voice in my head. In short, I liked Marmell’s work.  A quick look at Wikipedia tells us he’s been writing in the RPG field for a while, even contributing to some Wizards of the Coast material.  I look forward to coming across Marmell’s work again.

Thomas Hodges’ art was fantastic.  I’m not really much of an art critic so sometimes I’m really not sure what to say when I appreciate an artist’s work.  I really liked Hodge’s stuff here.  It reminded me of John Bryne’s art from The Uncanny X-Men and Wolverine from the 90s- those thick dark lines.  The best piece was Bane standing in front of the blown-open door with his hat tipped and hand on his blaster. 
Marmell and Hodges is a good combo here.

For my next post I’m going to give my reactions to The Phantom Menace PS1 video game.  I’m currently playing my way the Mos Espa level so I still have some content to go.  Until then my friends, may the Force be with you.

Friday, January 25, 2013

32 BBY: End Game


Though I truly enjoy Luceno’s work, I wasn’t a fan of having to buy the novelization of The Phantom Menace.  I now have three copies in my collection.  A paper-back I picked up for a quarter at the library’s discount cart, a hardcover given to me by my sister (she’s a librarian has been ordered by me to take all Star Wars material off the discount cart), and now the edition which holds Luceno’s short story End Game. I only have so much shelf space. 
But enough of my complaining – on to my reactions to End Game, Luceno’s latest addition to the Star Wars mythos.  For my post today I’m going to comment on Luceno’s inclusion of video games, Darth Plaugeis, and the survival of Darth Maul.

To begin, End Game was a great read, and as is the hallmark of Luceno’s style he seamlessly wove together other stories from Star Wars mythology into his own.  In End Game, many other sources were referenced, Restraint and The Wrath of Darth Maul being the two literary works receiving the most attention.  Yet what I most enjoyed about this story was the inclusion of the narratives from The Battle for Naboo and Galactic Battlegrounds, video games sources which are usually relegated to the fringes of Star Wars canon.  It's not often that Star Wars video games receive any kind of attention in the literary world of the Expanded Universe, but in Luceno’s Star Wars they do, and I think that’s awesome.
The first video game Luceno makes reference to is Battle for Naboo, and what makes its inclusion into this narrative so great is that it’s not simply mentioned with some throwaway line, a quick wink from Luceno to the audience letting us know he’s familiar with the source, but he included a good portion of the story of the Security Forces’ resistance.  As Nute Gunray’s reported to Darth Maul, updating him on events outside of Theed, the Sith acolyte paced aggressively:

“’Several members of the Queen’s Security Forces managed to elude our battle droids,’ Gunray was saying in wheeling Basic. ‘They rescued a group of Naboo captives, and caused us some concern on an orbital station and at one of our plasma transshipment sites on the surface.  Fortunately for us – and unfortunately for them – the Naboo fell in with a visiting Hutt who happens to be in our employ.  He betrayed their plans and location.’  ‘They’re dead or imprisoned?’  Maul stopped to ask.  ‘The captain is dead.  Some of the others are still at large’” (347-348).
The Hutt mentioned here is of course Borvo, and the dead captain is Captain Kael.  Remarkably, for some reason Luceno’s inclusion of this felt like a minor personal validation – that yes, I’m not wasting my time on these sources – and yes, they are important to a complete and nuanced understating of the Star Wars story.

Luceno continued in this way, bringing into the tapestry of his narrative another string from a video game source: Galactic Battlegrounds and “The Epic Adventures of OOM-9” as I like to call them.  Amazingly, Maul held some mild respect for this droid, impressed with the commanding droids ability to form and lead a military operation:

“Its chest plastron emblazoned with yellow markings, OOM-9 boasted multiple antennae and a backpack that boosted its operational range.  Maul knew the droid had been tasked with spearheading the occupation and was credited with having razed Naboo communications centres at New Cardiff and Vis, as well as having secured the cities of Harte Secur, Spinnaker, and Theed.  From a captured mariner in Harte Secur, OOM-9 had learned of a Gungan bubble city called Rellias, but its forces had thus been unable to locate the city” (351).
The very specific reference being made here is from mission 2 from the game, where you as the player lead OOM-9 against Naboo’s resistance.  I can only conclude Luceno has an intimate knowledge of the game, which is why he is such a fan favorite.  His knowledge makes his works more authentic.

But it gets even better, as Luceno makes reference to a particular skirmish in which Darth Maul was personally involved with.  I can’t remember which  mini quest within the grater narrative  of mission 2 specifically it was (maybe somewhere between mission 2.4-2.7), but towards the end of mission 2, you get to play Darth Maul as he leads a battalion of Trade Federation droids against some Gungan settlements and fortifications.  Incredibly, that skirmish is cited in End Game:

“With the S-DST approaching the straits, Maul saw that stone fortifications had been erected on both fingers of land, and that from behind those bulwarks spheres of faintly blue energy were being lobbed into the sky, decimating STAP patrols.  As the destroyer drew closer to the sandy shore, hundreds of orange and purple-skinned Otolla Gungans appeared at the top of the walls, armed with energy lances and so-called plasmic boomers that could be hurled from baskets worn over one hand.  Surfacing from the suddenly turbulent waters came a fleet of organically grown submersibles, whose weapons began to target the destroyer with orbs of destructive power” (362).
The rest of Luceno’s narrative goes on to describe the battle in accurate detail, describing Maul hacking down Gungans mounted on Kaduu.  Again, Luceno’s intimate knowledge of the Star Wars  universe outside of just the written EU is remarkable.  He raises the bar for other Star Wars writers I think. 

Moving on in my reactions, what also caught me off guard in this story was the revelation that Darth Plagueis was still alive during the occupation of Naboo (I have yet to read Darth Plagueis remember) and that Maul began to slowly realize that his own Master, which he thought controlled everything, was himself being controlled. This revelation took me by surprise, as I thought Darth Plagueis had been killed long ago by Darth Sidious:

“…Maul asked himself: Had Sidious ever described himself as the only surviving Sith Master?  Was it possible that this mysterious Muun, Hego Damask, was also a Sith Lord, and that Maul – while given the title lord by Sidious – was in fact something less than a true Sith?  Was that why, unlike Sidious, he had never been granted a secret identity comparable to his Master’s guise as Palpatine?  Was Maul, then, ultimately expendable to the Sith Grand Plan – a mere stealth agent and assassin?” (362).
The sad thing about this revelation for Darth Maul is the truth behind his musings.  He is indeed, at least at this point in history, a mere stealth agent and assassin. 

What is more, the interaction behind this revelation is very cool as well.  Maul is sent to a former agent of King Veruna named Magneta to gather information, and it is through this agent that he serendipitously learns of Hego Damask.  When Magneta says to him “Be sure to give my regards to the Muun” Darth Maul’s worldview comes crashing down. Truly, the Darth Maul of 32 BBY is a pitiable character.

However, we are not to pity him forever.  We now know that Maul survived his confrontation with Obi-Wan Kenobi, and at the end of End Game, as he falls to the samber of Kenobi, he promises to not make the same mistakes:

“The power of the darkside had played a cruel trick on him.  And that it had, said it all…Cut in two and falling, Maul thought: If I had to do it over again, I would keep that fact foremost in mind.  But he was determined to be more lenient with himself than Darth Sidious would be.  He would survive his defeat, and grant himself yet another second chance” (375).
The million dollar question, for me at least, is how, exactly, did Maul survive?  For the answer to this I need to turn to a source I have yet to look at, The Wrath of Darth Maul by Ryder Wyndham. What irritated me most about reading End Game was that I have yet to read The Wrath of Darth Maul, and there was a lot of material from that book referenced in this one, namely Maul’s history on Orsis that was blowing right over my head.  Yes, some of the Orsis content was covered in Restraint, but there were other aspects that weren’t.  What is more, Joe has yet to place this source on his timeline. There were a few times while reading this story that I felt out of the loop, or that I didn’t know what was being referenced.  If I remember correctly I think I resolved to read The Wrath of Darth Maul when I get to the Clone Wars material, but for the purposes of End Game I regret that decision. 

As it is, I had to turn to Google to get the answer on how Maul survived, and I was brought to a post on the Old Republic forum, where a poster there included an excerpt from The Wrath of Darth Maul wherein he quoted the narrative of the first few moments after Maul’s bisection.  As taken from that post:

“No.  And as he fell, the upper half of his body separated from the lower.  No.   As his remains tumbled down the generator shaft, he kept his eyes open and fought to remain conscious. But then his head struck the shaft's wall, and everything went dark. No!  His mind screamed. Despite everything he had learned about death and duty from his Master, Maul knew he was not yet ready to die. Not after so many years of training, and with so much more to accomplish. Not so long as he still has do much hatred within him.  Obi-Wan ruined me!  He willed himself to see. A moment later, his vision returned. The shaft's walls were a disorienting blur. Across the shaft he sighted his own black-clad legs, scissoring lifelessly at the air as they fell. He struggled to right his torso so he could see downward. Can't die!” He fell past an oval shadow, and then a similar shadow raced by, along with a whooshing sound. Air vents. Maul hoped that there was at least one more vent below, that it would be large enough to accommodate his diminished body. He extended his arms, and his left hand's fingertips suddenly burned with friction as they brushed against the cylindrical wall.  Must live! Hoping, wishing, praying for one more air vent...Must kill Obi-Wan! ...he reached out with the Force.”
Since the original poster did not include the page number I’m not sure from where in the text this is lifted, but the answer to how Maul survived his fall is still rather murky.  What we do know is that Maul was still scheming as he fell, and like Luke on Bespin, managed to work his way into an air vent and not come crashing down on some cold hard surface.  Once in the vent, he “reached out with the Force”.  But to do what exactly?  And in what manner did he reach out?  Here I turn to the words of Dave Filoni, and an interview he gave at starwars.com, where commenting on Maul’s survival he quoted Sidious’ words from Revenge of the Sith:

               “The dark side of the Force is a pathway to many abilities, some consider to be… un-natural”
Indeed it is, but still, I needed more.

The poster at the Old Republic forum, after quoting from Windham’s work, called upon two other examples of Sith Lords in history who managed to keep their body’s in-tact after suffering being cut into pieces.  The first was Darth Simus, a Sith lord from 5100 BBY who managed to survive his head being cut off by Marka Ragnos.  Yet still, the specifics of his ability to survive were rather vague as well.  All it said on his Wookieepedia page is that: “Rather than letting himself die, he used his forgotten Sith powers to preserve his life.”  But what “forgotten powers”, exactly, are we talking about here?

The other Sith mentioned is Darth Sion – the third member of the Sith Triumvirate from KOTOR II.  At his Wookieepedia page, a little more can be gleaned on how he has survived certain death all those years:

“Rather than die, though, Sion found that by calling on his pain, anger, and hatred, he could rise from certain death and achieve immortality, at the cost of all-consuming agony. With a body fractured and decomposing, but held together by the dark side of the Force, Sion survived the Great Sith War.”
Did Maul call on his own pain and anger to survive?  I think he did, and like Darth Sion, managed to keep himself alive.  But the cost was his sanity.  Yes, the darkside saved him, but it also broke him.

Still, did these three Sith Lords all call upon the same “forgotten power”? Was there more to it than calling upon their pain and hatred?  I think there was, and here I proffer an idea that Darth Maul, the “mere stealth agent and assassin” had a trick up his sleeve – Sith Incantation. 
Maybe in all that training on Orsis, and Mustafar, or wherever else Maul may have been trained, he managed to get his hands on some forbidden knowledge – something Sidious never wanted him to learn.  Maybe Maul got his hands on a scroll – something that would have been in his Master’s possession.  Maybe Maul got his hands on the works of Sorzus Syn, or one of the volumes of Sith alchemy and magiks Darth Bane gave to Darth Zannah and learned the ancient art of Sith incantation.  Maybe Darth Maul got his hands on The Book of Sith:

“The abilities described in the ancient Sith language are new and astonishing… When a Sith sorcerer speaks, he gives voice to the thousand mages who went before him.  If armed with the proper commands and trappings, the darkside can be bound, leashed, and led down any path of your choosing” (45). 

Maybe these three Sith chose life in exchange for pain, and kept their bodies intact.
These words are taken from the first section of The Book of the Sith, Dan Wallace’s fantastic follow-up to The Jedi Path.  The section quoted above was written by Sorzus Syn one of the Jedi Exiles who took part in Hundred-Year Darkness – an ancient Sith alchemist and magician.

Could Darth Maul have a little bit of sorcerer in him?  I’m not sure, but maybe.  He seems full of surprises lately, that Darth Maul.

For my next post I’m going to look at Ari Marmell’s short story Reputation from Star Wars Insider’s October 2012 edition.  On a side note, I’m doing fairly well playing my way through The Phantom Menace video game.  With my Christmas money I bought a used PS2 and a PS1 memory card (yeesh, I sound like such a kid), along with the PS1 version of The Phantom Menace from EBay.  I’m currently on the Otoh Gunga level.  It’s fun – more fun than I thought it would be.
Also, my daughter was born two days ago.  That makes three for me (two sons and a daughter).  She and her mother are doing well, and I’m very excited to have a little girl.  Before she knows it she’ll be a Star Wars fan girl.

Until then my friends, may the Force be with you. 

Sunday, January 13, 2013

32 BBY: The Phantom Menace by John Whitman

John Whitman’s adaptation of The Phantom Menace was one of the sources I bought begrudgingly for this project.  Before I received it in the mail I considered it another fluff piece added to the cacophony of sources surrounding the release of The Phantom Menace; however, after going through it I’m glad I bought it.  It has two neat qualities to it that make it a little different than everything else concerning The Phantom Menace that was released at this time. 

Firstly, its size is very small. Measuring four and a quarter inches in both height and length, and one and a quarter inches thick, it was not at all what I imagined it to be when I ordered it on Amazon.    When I received my tiny little package in the mail I was confused.  When I opened the package to find a tiny yellow version of The Phantom Menace sitting in the palm of my hand I was both irritated and intrigued.  As I flipped through its pages, its second remarkable quality jumped out at me: Brian McKinney’s art.
By far the best aspect of this book is McKinney’s art.  Every other page has a simple and elegant piece of art concerning the action in the story.  My favorite piece was on page 293, where Qui-Gon Jinn and Obi-Wan Kenobi come up against Darth Maul in the hanger.  I’ve included a picture from page 7 of the book below.  I wanted to scan the picture I just mentioned, but my scanner quit right after I managed to capture this image.

Story wise there is nothing to comment on.  It’s a simplified adaptation of the film.
For my next post I’m going to look at Luceno’s latest addition to this part of Star Wars history, End Game.  Until then my friends, may the Force be with you.

Saturday, January 12, 2013

32 BBY: Invasion of Theed

The Invasion of Theed Adventure Game is something I’d love to run if I get my Star Wars RPG club up and running again.  Since I’ve moved schools I haven’t run the Star Wars RPG club, I’ve poured my energies elsewhere.  But maybe next fall I’ll run it for a semester and see what the response is like.  If I do, I’ll offer up this particular adventure game and see who is interested in playing a Phantom Menace campaign.  Even though this is a D20 system (a system I have yet to find compelling) this series made it seem easy to play.  At my last school I ran a Bounty Hunter campaign with the D6 sourcebook, No Disintegrations.  That was a heck of a lot of fun, and the students were totally into it.  It was a motley crew of pirates, smugglers, and hunters with unique backstories, each student developing their character’s own distinctive past.

Likewise, the principal characters in this series of adventures are equally compelling.  They are basically a crew of university students all studying at Theed’s Royal House of Learning. We meet again the Jedi Padawan Rann I-Kanu, the solider Garak, the scoundrel Arani Korden, and the Wookiee scout named Rorworr (The four main characters from the Smugglers of Naboo adventure).  Also entering Star Wars history again are Sia-Lan Wezz, also a Padawan, Deel Surool, Toba the Gungan scout, and Dane (a new character I have yet to come across I think), one of Amidala’s handmaidens in training.  Both Rann I-Kanu and Sia-Lan Wezz have been sent by their respective Masters Lo-Jad and Ali-Vor for further study and training.

Anyway, the Invasion of Theed Adventure Game ran through 5 quests, and interestingly, the last exploit did not culminate with the Queen’s arrival to capture the Viceroy – those events were contained in adventure 4.  I found the last adventure the most fun and interesting, mostly because it wasn’t a part of the regular narrative of The Phantom Menace.  In the last adventure the heroes are to either capture or drive off a dark renegade by the name of Savor Kibbs who is hiding in the wilds of Naboo.  Kibb’s is described as:

“…[a former Padawan] rejected by the Jedi Council but nevertheless possesses a powerful link to the Force…with a few dark side powers to call upon and a reconfigured destroyer droid in his arsenal” (24).
The three scenarios in adventure 5 running up to the encounter with Kibbs are deadly, and if playing through this entire adventure game and getting to the fifth quest I wouldn’t be surprised if some heroes do not make it.  The mostly deadly aspect of adventure 5 was scene 2 (even more deadly than the illusionary encounter with Darth Maul), where the heroes had to traverse over some quicksand.  First, to avoid the quicksand the heroes must make a saving throw of 15 (which is very difficult), and if they fall into the quicksand, their chances of escape grow increasingly difficult:

“Anyone in the quicksand must make a Will saving throw each round to avoid panic and keep from struggling.  The difficultly is 10 the first round, and it increases by 1 each round thereafter (11, then 12, then 13, and so on)” (27).
If they make it out of the quicksand alive, they move on to my favorite part of the entire adventure: the encounter in the Dark Grove.  In this encounter, the heroes must battle a mutated tangler equipped with shooting thorns and choking vines.  The reason I enjoyed this scene is because it reminds me a lot of the episode in The Fellowship of the Ring, where Frodo and crew are rescued by Tom Bombadil in the Old Forest.  Though the heroes in this adventure must save themselves, I find it interesting that such a forest exists on Naboo; the forest which brings to mind the “dangerous and mysterious forest” motif often found in literature, the forest that represents a place of emotional crisis and character development.     Once the heroes come out of this encounter, they may feel perhaps that nothing can stop them.

The Invasion of Theed Adventure Game was somewhat fun to read, but probably more entertaining and interesting if one were to play through it.  As with all the RPG sources I cover in this blog, if you have personally played this game, please, leave your story here in the comments below and tell me how it went.  I'm genuinely interested in hearing people's stories that have actually played through one of the RPG scenarios I’ve covered. 

For my next post I’m going to take a quick look at John Whitman’s The Phantom Menace, a small but surprisingly remarkable book, and then I’m going to look at two additional sources not cited in my post Handling 32 BBY: End Game, a new short story about Darth Maul found in the reprint of The Phantom Menace novel, and the short story Reputation, which takes place shortly after the invasion of Naboo.  Until then my friends, may the Force be with you.

Friday, January 4, 2013

32 BBY: Battle in the Streets



When I read Battle in the Streets, a Wizards of the Coast RPG mini adventure, I imagined that the principal characters were Deel, Arani, Sia-Lan, and Rorworr from Battle for Theed, a three page RPG mini comic I looked at earlier.  You can find my thoughts on that piece here.  As it is, the scoundrels Dell and Arani, the Jedi Padawan Sia-Lan, and the Scout Rorworr are now the go-to stand-ins for me when dealing with this series of particular RPG adventures. 
At first, I thought Battle in the Streets was the continuation of Battle for Theed, but after a second look at Battle for Theed, Battle in the Streets is simply another episode in the “Occupation of Theed” storyline.  I don’t think Battle in the Streets is a continuation for Battle for Theed (nor do I think anyone was trying making this claim) because at the end of Battle for Theed, when the four characters come around a corner after breaking through a security door, the droid tagging along with the heroes makes the remark “That’s not possible”, which makes no sense if they come around the corner to see a droid starfighter on all fours about to murder random Nabooian civilians, which in the scenario of the Trade Federation’s occupation of Naboo, is totally possible.

So, taking into account the last sentence, Battle in the Streets is a small RPG narrative where presumably four heroes battle a starfighter droid about to kill some civilians.  It’s the heroes’ job to stop the droid, but what the players don’t know is that they are seven rounds away from Anakin destroying the droid control ship.  They have to survive 6 rounds of the droid blasting at both the heroes and civilians, and once the seventh round comes along the GM has to roll a 20 (on a 20-sided die) for the droid to shut down.  If a 20 in not rolled, then at the start of the next round the GM has to roll a 19 or 20 for the droid to shut down.  By the 8th round, the GM has to roll an 18, 19, or 20, and so on, until either the desired numbered is rolled by the GM to stop the droid, or the heroes manage to destroy the droid themselves (which seems highly unlikely).  Honestly, is seems like an adventure heavily stacked against the heroes.  Maybe one of them is packing a thermal detonator prior to approaching the palace and having to deal with this large Transformer.

Still, the story was all-in-all a neat little adventure.
For my next post I’m going to look at the entire Invasion of Theed RPG book.  I’ve had it for a while and I’ve been looking forward to reading it.  It even comes with a Rorworr action figure, which is tremendously cool.  Though I’ve had to keep this treasure hidden from my son least he rip Rorworr from his mint condition packaging.  I don’t know why I feel guilty about this, but I do.  Anyway, until then my friends, may the Force be with you.

Monday, December 31, 2012

32 BBY: Battle for Naboo


These video game posts are severely slowing down my progress.  The Battle for Naboo is a video game I’m glad to have behind me.  This game was a pain in the butt to get a hold of.  Over the last two months, whatever time I did have to spend on the Star Wars Chronology Project was spent entirely on acquiring the game and then playing the game.
The story of my interaction with Battle for Naboo is a tedious one.  I’ll not get in to the boring minutia but I’ll hit the highlights.

Essentially my awesome gaming laptop (ASUS G74S) couldn’t run the game because of a conflict between Windows 7 and the game’s 16 bit installer.  I searched the internet for a solution and came across this website, which I thought provided a fairly in-depth analysis and solution to what I was experiencing, but its detailed steps didn’t help my predicament and nothing came of it.  I got the game going for a while on my old Dell, but that laptop crashed and I was left scratching my head.  I finally headed to www.kijiji.com and bought an old N64 system for 30 bucks along with the original game from eBay.  After about a month of piddling about I had an old N64 in my bedroom and for a few minutes a night I’d play my way through the game before bed.
Battle for Naboo was much more fun that Starfighter, but like that game, it gave me motion sickness something awful.  My motion sickness is so bad I still have yet to see the end of The Blair Witch Project.  I made it to the at 15 minutes of that film, right before they went to the cabin in the woods, when I ran out of the theatre about to puke my guts up.  The constant camera movement of that film was so bad I could only watch it looking up from the floor.  Anyway, I digress.

Like my comment about Starfighter, what I most enjoyed about this game was the feeling of depth it provided, giving us lovers of Star Wars lore another angle on the occupation of Naboo by the Trade Federation.  It seems the Naboo security force put up a heck of a fight out in the countryside; armed with speeders and Heavy STAPs they did well routing the light STAP armed battle droids at the beginning of the game.
The game itself was fairly easy to master – there wasn’t much too it, a simple first person shooter where you line up your target and fire.

Besides depth of lore, another aspect of the game I enjoyed were a few of the ship designs I’d never come across before.  The first one I thought cool was the N-X police cruiser.  It’s a simple variation of the N-1 but it was neat enough.  What I really enjoyed though was the Ostracoda-class gunboat.  The mission where I had to commandeer a boat and head up the Andrevea river to rescue the prisoners in the labour camps made me feel a little like Marlow from Heart of Darkness, travelling up the Congo river in search of Kurtz.  This mission meshed well with the larger narrative of the occupation of Naboo because saving the Naboo from the labour camps gelled well with the earlier video game source I looked at, Galactic Battlegrounds.  In that game you had to attack a labour camp and rescue the Naboo, and if I remember correctly, in that game you had to traverse up a river to get to the camps.
The other two ships I thought neat were Borvo the Hutt’s large cruiser (who knew a Hutt had a base on Naboo and helped the Naboo security Force with the resistance? – albeit he did eventually betray Gavyn Sykes) and the NB-1S Royal Bomber.  

This brings me to the last point I want to make about this game.  The idea that the entire premise of the game is based around Gavyn Sykes is pretty cool.  He’s on screen for a couple of seconds in The Phantom Menace, and is one of the pilots Kenobi frees in the beginning of the film.  The fact that The Battle for Naboo tracks his story and the story of the Naboo resistance is another nod to the depth of this universe, in that, as soon as Kenobi released Sykes, he was hours later flying a Heavy STAP and shooting down battle droids outside of Theed.  Most of his Wookieepedia page basically tells the story of The Battle for Naboo in its entirety.   
Although the video games are time consuming, and in this particular case difficult to get my hands on, I’m glad I went throughout the trouble because the more I play them the more I appreciate how important the video games are to the story of Star Wars.  Without a working knowledge of Star Wars video games I feel my PhD in Star Warsology would be lacking.  Again, like I said in my post on Starfighter, I have a greater sense of accomplishment when I finish a video game because they are so time consuming.

For my next post I’m going to look at the RPG source “Battle in the Streets”.  Until next time, Happy New Year and May the Force be with you.