After reading through Save
the Mantaris! mission, I’ve realized that chronologically it works better
if it comes before Peril in the
Ionosphere. Since this adventure is
so short, let me reproduce it here:
This adventure idea, a
companion to Secrets of Naboo, takes place in and around the Civic Spaceport in
Theed. The Gungans are preparing to launch an effort to colonize one of Naboo's
moons, using the Mantaris transport, a spacecraft developed in a joint effort
between the Naboo and the Gungans. Queen Amidala, the ruler of the Naboo, and
Boss Nass, the leader of the largest Gungan community both want this project to
succeed, as they see it as the dawn of a new era of cooperation between their
two peoples.
However, anti-Gungan
(well, anti-alien in general) terrorists seek to sabotage the mission. Their
first step is to kill a Gungan technician and kidnap one of the lead Naboo
engineers. The evidence seems, on the surface, to point to disgruntled Gungans.
A faction among the citizens of Theed that still considers the Gungans
barbarians, rushes to judgment. The Gungan contingent in Theed blames these
Naboo, claiming they are attempting to manufacture an excuse to wage war. The
terrorists' plan is working like a dream.
Enter the heroes.
The heroes are
investigators (either from Naboo or a Republic delegation) charged with finding
out what really happened, as well as rescuing the Naboo engineer. After this
has been accomplished, they are assigned to ensure that the Mantaris reaches
the moon and starts its colonization mission safely. During this duty, they
must prevent the ship from sabotage on its maiden voyage - tampering that could
destroy this historic vessel.
Like I said, I think these events make more sense if they happen
before Peril in the Ionosphere. After successfully rescuing the Nabooian
engineer (maybe it’s Kharl Vanned or Sakme Kelene), figuring out which faction
is responsible for the kidnapping and murder, and perhaps *thinking* they have
saved the Mantaris from terrorism, do the heroes then board the “shuttle” (as
it is called in Peril in the Ionosphere)
only to have it attacked, leak kyvalon-4 gas, wherein they now have to subdue
the homicidal Captain Worlhp. I think
this order of events makes sense.
On a side note, I mistakenly referred to the Mantaris in The Gungan Frontier as the tribubble bongo. It turns out that the Mantaris is its own
kind of ship, specifically designed by Gungan and Naboo engineers for the colonization
of Ohma D’un. Also, it turns out there
was more scientific expertise in this effort than I had originally thought. Graf Zapalo, the Master of Sciences in the
Naboo Royal Advisory Council, led this mission.
I suppose The Gungan Frontier
couldn’t have Graf Zapalo as its hero, or the kiddies (and everyone else who
played the game for that matter) would be like “Zapalo who?”. But if this game were to make some sort of
comeback, I think it would be really neat if it did feature Zapalo as its protagonist.
Anyway, I still think it’s neat how all these sources have
intertwined with each other. The
narrative it has weaved is quite intricate.
For my next post I’m going to look into a series of RPG
sources that have always been on the periphery of my RPG knowledge. The
Living Force Campaign is something I remember seeing a lot of back in
2001. It was a prominent feature on the
RPG shelves of the comic stores I used to frequent, so I’m looking forward to
delving into its material. Until then my
friends, may the Force be with you.