Before I began writing my reactions to this source, I wanted
to include a brief synopsis of this adventures’ events from Wookieepedia, but
Wookieepedia has nothing on Peril in the Ionosphere, so I guess it’s up to me to write something for posterity (if
any intrepid wookieepedian wants to cut and paste my summation with a
little more detail, here’s your chance to add to the online encyclopedia).
The adventure begins after the events of The Invasion of Theed Adventure Game, and the heroes are approached by a Nabooian official to
help colonize one of Naboo’s moons. The
heroes agree and board a shuttle to the moon piloted by an Ithorian named
Captain Worlhp. Once on board the heroes
meet Professor Celaar, an admired Nabooian botanist, Kharl Vanned, a young
Nabooian graduate from the Theed school of Technology and Engineering, and
Sakme Kelene, herself a recent grad of the Theed school of Technology and
Engineering. The crew begin to ascend
into the atmosphere when things go terribly wrong. The ship lurches as if it’s been hit by
something, and begins to leak kyvalon-4 gas, which, hilariously, makes Ithorians
temporarily homicidal maniacs when exposed (I seriously laughed out loud at this
point. How funny is this?). The heroes have to subdue Captain Worlkp, all
the while trying to avoid potentially life threatening situations, like repairing
the life support system, repairing the navigation system, repairing the
kyvalon-4 gas leak, dealing with blaster shots that miss and breech the hull,
and then landing the shuttle. If the
heroes survive Captain Worlhp offers his sincerest apologizes, and the young
engineers offer to repair the heroes’ ship anytime they want – IF the heroes
survive.
What makes Peril in
the Ionosphere an incredibly neat source is that it weaves together two
disparate sources: The Invasion of Theed
Adventure Game, an RPG, and The Gungan Frontier, a video game. As it
says at the start of this adventure:
“The adventure begins as the
heroes are boarding the doomed shuttle. If you are using this adventure as part
of an ongoing campaign begun with the adventures in the Star Wars: Invasion of Theed Adventure Game, create a scene in
which a Naboo official approaches the heroes with an offer to join the
Naboo/Gungan effort to establish a colony on Naboo’s water rich moon.” (Star
Wars Gamer 1, pg. 75)
Here is yet another example of the relationality, interconnectedness,
and interdependence found within the Star Wars mythos. In this particular case the history of Star
Wars connects, fluidly, between two different mediums and their respective creators
to make a larger cohesive narrative (for a brilliant look at this concept in
practice take a look at Abel Pena and Rich Handley’s article at starwars.com titled
The Droids Re-Animated, Part 1) .
Honestly, here is a broad sketch of a thesis that’s been knocking about
my brain for a while: Intertextuality and the Star Wars Expanded
Universe: An investigation into how
the theories of Barthes, Krestiva, Saussure, and Bakhtin can be applied to the larger
mythology of Star Wars as it appears over many literary and non-literary
mediums. But what I’m really trying
to do is formulate the bigger answer to the “so what?” question. What I mean is this: so I demonstrate that
the Star Wars Expanded Universe is a giant example of intertextuality at work –
so what? What does this mean for
literature as a whole – if anything?
What does this mean for fantasy literature – if anything? What does this mean for contemporary American
literature – if anything? I have yet to come up with an answer to these
questions. I don’t think it’s enough to
demonstrate that the Star Wars Expanded Universe is intertextual, as neat as an
investigation like that may be. The idea
has to go further, but I’m not sure where.
Any literary theorists out there get what I’m driving at? Your thoughts on this would be welcome, even
if you think the idea is bust, I can at least put it to rest.
Anyway, back to Peril
in the Ionosphere: this adventure is intended for the characters from The Invasion of Theed Adventure Game,
namely; the Jedi Padawan Rann I-Kanu, the solider Garak, the scoundrel Arani
Korden, and the Wookiee scout Rorworr (the four main characters from the Smugglers of Naboo adventure). It could also be played with Sia-Lan Wezz,
also a Padawan, Deel Surool the scoundrel, Toba the Gungan scout, and Dane, one
of Amidala’s handmaidens in training.
When it comes to one of the characters being able to subdue Captain
Worlhp, I’d put my money on Rorworr being able to do it, or maybe Rann or
Sia-Lan forcing pushing him and keeping him in a corner of the shuttle.
On that note, I want to highlight an awesome blog post
featured on theforce.net where the blogger
Mark Elwood did some meticulous work and managed to sort out which Jedi survived Order 66. In relation to this
source, it seems Sia-Lan did survive the initial massacre, but was later
eliminated by Vader. I look forward to Star Wars: Purge, where this battle is
depicted.
I suppose after all the action the heroes decide their time
is best spent elsewhere, leaving only poor Obi-Wan or Queen Amidala to colonize
the moon . At least one of my
objections to The Gungan Frontier was addressed, and in fact the Gungan and
Naboo delegation did send up qualified people to colonize the water rich
satellite.
For my next post I’m going to look at another source which
ties these two events together, Save the Mantaris! Until then my friends, may the Force be with
you.
" But what I’m really trying to do is formulate the bigger answer to the “so what?” question. What I mean is this: so I demonstrate that the Star Wars Expanded Universe is a giant example of intertextuality at work – so what? What does this mean for literature as a whole – if anything? What does this mean for fantasy literature – if anything? What does this mean for contemporary American literature – if anything? I have yet to come up with an answer to these questions."
ReplyDeleteI think I have the answer to my own questions. Because in the world of literature the Star Wars EU was unique. Not because it's Star wars, but because nothing else like it exists in the entirety of human literary endeavors.
As MIke May said in 2017, when you posed that question in your post, Star Wars legends/ The EU is a collaboration and proof that fiction can effect the lives of people in far deeper and more important ways that action Non fictions pieces have. Star Wars Legends is still a strong favored literature collection even in 2023, It is by the biggest backbone for Space Fantasy, besides maybe Star Trek to a certain extent. Additionally as a part of American literature it helps to promote knowledge, and curiosity. As time progresses Students and young people are becoming less and less interested in being educated. Any time something can grasp there attention is remarkable and needs to be pushed further in order to promote progress of growth.
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