Sunday, June 23, 2013

32 BBY: Save the Mantaris!




After reading through Save the Mantaris! mission, I’ve realized that chronologically it works better if it comes before Peril in the Ionosphere.  Since this adventure is so short, let me reproduce it here:

This adventure idea, a companion to Secrets of Naboo, takes place in and around the Civic Spaceport in Theed. The Gungans are preparing to launch an effort to colonize one of Naboo's moons, using the Mantaris transport, a spacecraft developed in a joint effort between the Naboo and the Gungans. Queen Amidala, the ruler of the Naboo, and Boss Nass, the leader of the largest Gungan community both want this project to succeed, as they see it as the dawn of a new era of cooperation between their two peoples.

However, anti-Gungan (well, anti-alien in general) terrorists seek to sabotage the mission. Their first step is to kill a Gungan technician and kidnap one of the lead Naboo engineers. The evidence seems, on the surface, to point to disgruntled Gungans. A faction among the citizens of Theed that still considers the Gungans barbarians, rushes to judgment. The Gungan contingent in Theed blames these Naboo, claiming they are attempting to manufacture an excuse to wage war. The terrorists' plan is working like a dream.

Enter the heroes.

The heroes are investigators (either from Naboo or a Republic delegation) charged with finding out what really happened, as well as rescuing the Naboo engineer. After this has been accomplished, they are assigned to ensure that the Mantaris reaches the moon and starts its colonization mission safely. During this duty, they must prevent the ship from sabotage on its maiden voyage - tampering that could destroy this historic vessel.

Like I said, I think these events make more sense if they happen before Peril in the Ionosphere.  After successfully rescuing the Nabooian engineer (maybe it’s Kharl Vanned or Sakme Kelene), figuring out which faction is responsible for the kidnapping and murder, and perhaps *thinking* they have saved the Mantaris from terrorism, do the heroes then board the “shuttle” (as it is called in Peril in the Ionosphere) only to have it attacked, leak kyvalon-4 gas, wherein they now have to subdue the homicidal Captain Worlhp.  I think this order of events makes sense.

On a side note, I mistakenly referred to the Mantaris in The Gungan Frontier as the tribubble bongo.  It turns out that the Mantaris is its own kind of ship, specifically designed by Gungan and Naboo engineers for the colonization of Ohma D’un.  Also, it turns out there was more scientific expertise in this effort than I had originally thought.  Graf Zapalo, the Master of Sciences in the Naboo Royal Advisory Council, led this mission.  I suppose The Gungan Frontier couldn’t have Graf Zapalo as its hero, or the kiddies (and everyone else who played the game for that matter) would be like “Zapalo who?”.  But if this game were to make some sort of comeback, I think it would be really neat if it did feature Zapalo as its protagonist.

Anyway, I still think it’s neat how all these sources have intertwined with each other.  The narrative it has weaved is quite intricate.

For my next post I’m going to look into a series of RPG sources that have always been on the periphery of my RPG knowledge.  The Living Force Campaign is something I remember seeing a lot of back in 2001.  It was a prominent feature on the RPG shelves of the comic stores I used to frequent, so I’m looking forward to delving into its material.  Until then my friends, may the Force be with you.

2 comments:

  1. I love how even these tiny little sources can draw connections and add to the overall story. :)

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  2. It's honestly the best part of Star Wars.

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